Star Wars Battlefront does so much right – but there’s not enough content
Battlefront 3

There I am, crouched in deep forestry on the planet Endor, blaster fire everywhere I look.

In the distance I can see my Rebel comrades toe to toe with the Imperial scum. I pick a few off to provide assistance. Then BOOM! I’m dead. No warning. I didn’t even see it coming.

Then I see it was Darth Vader, with that famous crimson light saber, who was responsible.

Moments like these make the super battles of 60 players even more thrilling in Dice and EA’s Star Wars Battlefront. Every match is chaotic and exciting, and you are free to join any battle you wish. Take out a group of enemies fortifying a bunker? Go for it. Hunt down a player controlling Luke Skywalker? By all means. It’s this freedom that makes Battlefront a multiplayer game like no other.

That said, single player simply takes the form of a series of missions which make use of the mechanics seen in the multiplayer modes – so there’s disappointingly no story campaign here. In fact, these missions are nothing more than tutorials to get you used to the controls (which, to be fair, is especially needed if you want to tear it up in an X-Wing).

The meat and potatoes of Star Wars Battlefront is its multiplayer. And here, age old multiplayer modes are cleverly reworked to mix in with the Star Wars aesthetic. Supremacy is Conquest, basically, and Drop Zone is a reworked King of the Hill.

The fan favourite though is the Walker Assault mode. Showcased in the Beta, this mode is a take on Battlefield’s Rush mode. Players fight to capture or defend radar stations which are needed to call in Y-Wings which take down 2 AT-AT walkers stomping their way through the battlefield. If they make it to their destination, the Imperials win.

In every mode, vehicles, special weaponry, installations and the ability to play as Heroes or Villains are all activated by pickups. These blue floating icons are everywhere, but the hero/villain pickups are randomly placed so a bit of hunting is required. They do disappear and relocate after a while, which cleverly prevents players from camping near them and waiting for unsuspecting enemies to collect.

Other modes such as Heroes V Villains and Droid Run feel like fillers, but Fighter Squadron could be its own game. If Battlefront had a campaign, this is what the space battles would work like. It’s chaos. You fly around in your Tie fighter or X-Wing (who would want to fly an A-Wing, anyway?) as the sky around you is filled with enemies and friendlies alike. It’s superb, and great fun.

The sights and sounds of Star Wars Battlefront are the most authentic in any Star Wars game ever made. From the zip of blaster fire, to the iconic roar of a Tie fighter’s engine, to the smallest things like the transition effect. It’s all here. Hoth’s snowy plains and hills to Endors heavy forestry with Ewoks walking around. This is no doubt the best looking Star Wars game so far.

The only downfall for Star Wars Battlefront is the content. And more specifically, the sheer lack of it. There are plenty of multiplayer modes here but even within those, it doesnt take long to realize that there are only a few, albeit large maps, to play on.

DLC is promised to come in the form of four packs, promising more maps, vehicles and characters. Buying the season pass secures them all, but I cant help but feel like they should have at least added a few more maps or modes into the basic package that we are paying for in the first place.

Shelling out an extra £35 for more content feels like a cheap shot to the kisser.

Aside from multiplayer, there’s not much more to it. Levelling up grants you in-game currency which can be used to buy new weapons, Star Cards which are your grenades and side arms etc., and a new look for your character. Unfortunately, I haven’t really strayed away from my starting weapon: its powerful enough already, so there should little incentive to buy more.

Star Wars Battlefront is a fantastic multiplayer game and it’s the most authentic Star Wars experience in existence. The huge battles are thrilling and the Walker Assault mode is something else. I enjoyed every minute.

Outside of multiplayer however, there’s not much else here. A missed opportunity? Have your say: